// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Multiple_Effects2_z]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Nov 19 01:01:02 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// GBX_VERTEX_FOG           0   xyzw        3     NONE   float   xyzw
// SV_Position              0   xyzw        4      POS   float   xyz
// SV_IsFrontFace           0   x           5    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[199], immediateIndexed
dcl_constantbuffer cb1[10], immediateIndexed
dcl_constantbuffer cb2[95], immediateIndexed
dcl_constantbuffer cb3[50], immediateIndexed
dcl_constantbuffer cb4[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyzw
dcl_input_ps_siv linear noperspective v4.xyz, position
dcl_output o0.xyzw
dcl_temps 10
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
mul r0.xyzw, v4.yyyy, cb0[45].xyzw
mad r0.xyzw, v4.xxxx, cb0[44].xyzw, r0.xyzw
mad r0.xyzw, v4.zzzz, cb0[46].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[47].xyzw
div r0.xyz, r0.xyzx, r0.wwww

// ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
// ld_indexable(texture1d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t120.xyzw
// div r8.xyz, r0.xyzx, r0.wwww
// mov r8.w, l(1.0)
// mul r9.xyzw, r8.yyyy, cb0[1].xyzw
// mad r9.xyzw, r8.xxxx, cb0[0].xyzw, r9.xyzw
// mad r9.xyzw, r8.zzzz, cb0[2].xyzw, r9.xyzw
// add r9.xyzw, r9.xyzw, cb0[3].xyzw
// add r7.w, r9.w, -r7.y
// mad r9.x, r7.w, -r7.x, r9.x
// mul r8.xyzw, r9.yyyy, cb0[41].xyzw
// mad r8.xyzw, r9.xxxx, cb0[40].xyzw, r8.xyzw
// mad r8.xyzw, r9.zzzz, cb0[42].xyzw, r8.xyzw
// mad r8.xyzw, r9.wwww, cb0[43].xyzw, r8.xyzw 
// mov r0.xyz, r8.xyzx

add r1.xyz, r0.xyzx, -cb0[71].xyzx
dp3 r0.w, -r0.xyzx, -r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, -r0.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t1.xywz, s1, cb0[150].w
dp3 r1.w, cb3[12].xyzx, cb3[12].xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, cb3[12].xyzx
dp3 r0.x, r2.xyzx, r0.xyzx
mad r0.y, -cb4[3].x, cb4[3].x, l(1.000000)
mad r0.z, cb4[3].x, cb4[3].x, l(1.000000)
dp2 r1.w, r0.xxxx, cb4[3].xxxx
add r0.z, r0.z, -r1.w
log r0.z, r0.z
mul r0.z, r0.z, l(1.500000)
exp r0.z, r0.z
div r0.y, r0.y, r0.z
mul r0.y, r0.y, cb4[3].y
mul r0.y, r0.y, l(0.785397530)
mul r2.xyz, r0.yyyy, cb3[49].xyzx
mul r2.xyz, r2.xyzx, cb3[0].wwww
mul r3.xyz, r0.wwww, r2.xyzx
itof r4.xy, cb0[149].zwzz
mad r0.z, r4.y, l(4.656612873E-010), r4.x
mul r4.x, r0.z, cb4[3].z
mov r4.y, l(0)
add r4.xy, r4.xyxx, v2.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t1.xyzw, s1, cb0[150].w
mul r5.xyz, cb3[0].wwww, cb3[17].xyzx
max r0.z, |r4.y|, l(0.000001)
log r0.z, r0.z
mul r0.z, r0.z, cb4[3].w
exp r0.z, r0.z
mad r0.z, r0.z, cb4[4].x, r4.y
mul r4.yzw, r0.zzzz, r5.xxyz
mul r4.yzw, r0.yyyy, r4.yyzw
mad r4.yzw, r4.xxxx, cb3[16].xxyz, r4.yyzw
mul_sat r0.y, r4.x, l(3.000000)
add r0.y, -r4.x, r0.y
mad r0.z, -cb4[4].y, cb4[4].y, l(1.000000)
mad r1.w, cb4[4].y, cb4[4].y, l(1.000000)
dp2 r0.x, r0.xxxx, cb4[4].yyyy
add r0.x, -r0.x, r1.w
log r0.x, r0.x
mul r0.x, r0.x, l(1.500000)
exp r0.x, r0.x
div r0.x, r0.z, r0.x
mul r0.x, r0.y, r0.x
mul r0.x, r0.x, l(0.785397530)
mul r0.xyz, r0.xxxx, cb3[17].xyzx
mul r1.w, cb3[0].w, cb4[4].w
mad r0.xyz, r0.xyzx, r1.wwww, r4.yzwy
mad r0.xyz, -r0.wwww, r2.xyzx, r0.xyzx
mad r0.xyz, r4.xxxx, r0.xyzx, r3.xyzx
add r0.xyz, r0.xyzx, cb4[2].xyzx
mad_sat r2.w, r0.w, l(5.000000), r4.x
and r0.w, cb0[150].z, l(32)
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r2.xyz, r0.wwww, r0.xyzx, l(0,0,0,0)
lt r0.x, l(0.000000), cb2[94].y
if_nz r0.x
  mul r0.xyz, r1.yyyy, cb0[9].xywx
  mad r0.xyz, r1.xxxx, cb0[8].xywx, r0.xyzx
  mad r0.xyz, r1.zzzz, cb0[10].xywx, r0.xyzx
  add r0.xyz, r0.xyzx, cb0[11].xywx
  div r0.xy, r0.xyxx, r0.zzzz
  mad r3.xy, r0.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mad r0.x, r0.z, cb0[198].x, cb0[198].y
  log r0.x, r0.x
  mul r0.x, r0.x, cb0[198].z
  mul r3.z, r0.x, cb0[197].z
  sample_l_indexable(texture3d)(float,float,float,float) r0.xyzw, r3.xyzx, t0.xyzw, s0, l(0.000000)
  mul r3.x, r0.w, v3.w
  mad r0.xyz, v3.xyzx, r0.wwww, r0.xyzx
else
  mov r0.xyz, v3.xyzx
  mov r3.x, v3.w
endif
lt r0.w, l(0.000000), cb0[147].z
if_nz r0.w
  add r3.yzw, r1.xxyz, -cb1[8].xxyz
  add r4.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r3.yzw, r4.xxyz, |r3.yyzw|
  or r0.w, r3.z, r3.y
  or r0.w, r3.w, r0.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  mov r1.w, l(1.000000)
  movc r2.xyzw, r0.wwww, r1.xyzw, r2.xyzw
  mov o0.w, r2.w
else
  mov o0.w, r2.w
endif
mad o0.xyz, r2.xyzx, r3.xxxx, r0.xyzx
ret
// Approximately 0 instruction slots used
